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		<id>http://disc.osiris-web.com/index.php?title=Ankh-Morpork&amp;diff=12160</id>
		<title>Ankh-Morpork</title>
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		<updated>2006-11-17T10:42:36Z</updated>

		<summary type="html">&lt;p&gt;82.242.134.61: &lt;/p&gt;
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&lt;div&gt;{| class=&amp;quot;toccolours&amp;quot; style=&amp;quot;float: right; margin: 0 0 1em 1em; width: 22em; font-size: 90%; clear:right;&amp;quot; cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Ankh-Morpork&#039;&#039;&#039;&amp;lt;br /&amp;gt;(Modern Morporkian)&amp;lt;br /&amp;gt;&#039;&#039;&#039;Ankhius et Morporkia&#039;&#039;&#039;&amp;lt;br /&amp;gt;([[Latatian]], the Old Language)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Established:&#039;&#039;&#039; || -2564 UC.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Population:&#039;&#039;&#039; || Approx. 1,000,000 (including suburbs)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Size:&#039;&#039;&#039; || Approx. 1 mile (1.6 km) across.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Patrician]]:&#039;&#039;&#039; || Lord [[Havelock Vetinari]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Anthem:&#039;&#039;&#039; || &#039;&#039;We can rule you wholesale&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Mottos&#039;&#039;&#039;&amp;lt;br /&amp;gt; &#039;&#039;Quanti canicula ille in fenestra&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;Merus in pectum et in aquam&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Ankh-Morpork is the largest city on the Disc with about a million inhabitants. It is also one of the most recurring locations for the Discworld stories.&lt;br /&gt;
&lt;br /&gt;
The city lies on the river [[Ankh (river)|Ankh]], which resembles solid ground more than is does water. Originally two cities separated by the river, Ankh and Morpork today are governed as one (admittedly potentially schizophrenic) entity.&lt;br /&gt;
&lt;br /&gt;
The city is formally ruled by the [[Patrician]], although the [[Guilds of Ankh-Morpork|guilds]] and temples make many of the everyday decisions. There is very little crime in Ankh-Morpork since much of it is legalised and handled by the guilds. It&#039;s up to the guilds themselves to keep criminality at a reasonable level. The [[Ankh-Morpork City Watch]], practically resurrected only in the last few years, takes care of sporadic crimes. There are many businesses, shops, and &#039;&#039;artificers&#039;&#039; in Ankh-Morpork. It has been said that Ankh-Morpork&#039;s primary exports are smog and modern power politics. Indeed, a foreign ruler once likened Ankh-Morpork to a vampire; taking everything and turning other states into lesser copies of itself.&lt;br /&gt;
&lt;br /&gt;
The river is semi-solid, the water has a taste, the air is smoggy (the birds cough rather than sing) and following a snowfall the streets are left a muddy slurry.  Baking hot in summer, cold and snowy in winter, Ankh-Morpork has a &amp;quot;despotic ruler&amp;quot; (some say) who has succeeded in so thoroughly organizing crime that it is self-regulating. While ethnic riots and feuds are common,  Ankh-Morpork is still the place where everybody wants to live. Ankh-Morpork now has the largest [[dwarfs|dwarf]] population outside of [[&amp;amp;Uuml;berwald]] and is in fact the Discworld&#039;s largest dwarf city. Likewise, Ankh-Morpork is home to probably the only [[trolls|troll]] crime syndicate on the Discworld.  Not to be undone, the undead can meet in their own taverns or support groups and have a Bloody Mary or a mug of hot cocoa, depending on individual tastes.  Evangelical preachers find a huge potential flock to convert, often immigrants seeking their fortunes here or refugees who have come seeking peaceful lives (which is frankly very strange &amp;amp;ndash; perhaps they have been mis-informed by a travelog written by a &#039;&#039;[[Twoflower|tourist]]&#039;&#039;, or maybe it just depends on the perspective).&lt;br /&gt;
&lt;br /&gt;
Nobles of other countries often send their children to attend the [[Assassins&#039; Guild|Assassins&#039;]] school (assuming they look good in black clothing; otherwise The Fools Guild and Seamstresses Guild are always welcoming new members).  In short, although just about everybody who lives in Ankh-Morpork has some complaints about living there, for the most part they continue. To live. There. &lt;br /&gt;
&lt;br /&gt;
Ordinary Ankh-Morporkian citizens are inordinantly fond of street theatre, and have a very liberal definition of such. They will gather and watch anything occuring in the streets, while something that is actually interesting can bring the city to a complete halt. Some popular one-act productions include the [[Fools&#039; Guild|Guild of Fools]] on [[Firefighters&#039; Guild|fire]], somebody threatening to jump off the top of a building (even though everybody knows they&#039;re doing it just to get tobacco money), public hangings and so on. Where crowds gather, Mr. [[Cut-Me-Own-Throat Dibbler]] (&amp;quot;cut-me-own-throat&amp;quot; as in he&#039;s selling things so cheaply it&#039;s suicidal) is guaranteed to be present, selling sausages-in-a-bun and other unhygienic possibly un-food fast food. If there is a crowd and Dibbler is there and not selling anything, then there is something seriously wrong (really seriously wrong).&lt;br /&gt;
&lt;br /&gt;
Ankh-Morpork citizens are very touchy about the reputations of things such as, the state of the [[Ankh (river)|River Ankh]], the democracy or the caterpillars in their imported cabbages. Ankh-Morpork also houses many noble families. Historically, Ankh-Morpork has warred against other city-states on the [[Sto Plains]] and against [[Klatch (country)|Klatch]] across the [[Circle Sea]]. Ankh-Morpork nobles typically look down upon [[Lancre|The Kingdom of Lancre]] and go on tours to sneer at [[Überwald]]. Many countries owe Ankh-Morpork a lot of money. When things are peaceful, Ankh-Morpork is the boss; when somebody turns directly against Ankh-Morpork however, Ankh-Morpork finds very few allies (though it does find bill-collecters rather more useful than allies in any event).&lt;br /&gt;
&lt;br /&gt;
The city of Ankh-Morpork is the first major setting to appear in the Discworld series, starring (as it were) in Part 1 of &#039;&#039;[[Book:The Colour of Magic|The Colour of Magic]]&#039;&#039; and reappearing in virtually every Discworld book in a cameo role if not as a major setting. Known to [[Death]] as a city that never sleeps, Ankh-Morpork prides itself on being a city where you can buy anything you can think of; indeed, if they don&#039;t have it, with a modicum of notice they will gladly steal it in order to sell it to you.&lt;br /&gt;
&lt;br /&gt;
==Notable places==&lt;br /&gt;
*[[The Mended Drum]]&lt;br /&gt;
*The [[Patrician&#039;s Palace]]&lt;br /&gt;
*[[Pseudopolis Yard]]&lt;br /&gt;
*The [[Temple of Small Gods]]&lt;br /&gt;
*The [[Unseen University]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Discworld geography]]&lt;br /&gt;
[[de:Ankh-Morpork]]&lt;/div&gt;</summary>
		<author><name>82.242.134.61</name></author>
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